![]() ![]() Network based entities and various programs who are bug infested can be identified throughout the series with the bugs manifesting as sporadically placed light yellow-green colored square lights akin to a rash on their skin, and anomalous, uneven anatomical features, likely signifying their programming's internal autonomous erratic composition unevenly forming as a result, and their coding attempting to reconciliate the bug for the program to function overall, as the bug cannot be resolved due to the lack of current resource.ĭue to their chaotic, erratic, and unpredictable nature, Bugs are sometimes often associated with Darkloids and their use in Dark Chips in later installments. ![]() These effects are majorly observed through bugged NetNavis during a NetBattle. In the Mega Man Battle Network universe, these errors/glitches may cause failures or malfunctions in a system, or a variety of unintended side-effects, especially in NetNavis and the virtual world of Net Society. They form a central concept in the Mega Man Battle Network series, where they are first mentioned in Mega Man Battle Network 2 with the creation of the Gospel Multibug Organism and fully introduced in Mega Man Battle Network 3 with the Navi Customizer. For bugs impacting games themselves, see Glitches.īugs, are errors or glitches in a network system or software program, that come to produce an unintended effect or result.
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